Apex Legends Session 5 Patch Notes | NxGaming
Hi, Friends, as we all know our next legend is loba her abilities, are awesome, you need to play as loba for at least one time. I just tried loba in training. you can see in this video and this is the first time I'm entering session 5.
NEW LEGEND: LOBA
Tactical - Burglar’s Best Friend
Teleport to hard-to-reach places or escape trouble quickly by throwing your JumpDrive bracelet.
Ultimate - Black Market Boutique
Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items.
Passive - Eye for Quality
Nearby epic and Legendary loot can be seen through walls.
The range is the same as Black Market Boutique.
MAP UPDATE: KINGS CANYON
CHARGE TOWERS:
Charge Towers are new devices unearthed in the excavation of Kings Canyon. Activate them to grant a full Ultimate charge to any Legends standing on the platform when the charge blast goes out.
RECONNECT
This is a feature everyone need. Today's last match I had a server error but after I enter the game again it still in where I left.
Players that leave a match unexpectedly can now rejoin their match in progress. "Unexpected" means exiting the match through any means other than the system menu, including crashing, using alt+f4 on PC, or "dashboarding" to close the game on console. To reconnect, simply restart the game and enter the lobby. The game will automatically attempt to reconnect you if the match is still valid, your squad is still alive, and your chance to reconnect hasn't timed out. Reconnect will be available for all competitive modes.
Disconnected players' characters remain in the state they were in while the player was connected. To their teammates, it will look a bit like the disconnected player has gone AFK (with an icon next to their name to indicate disconnection). This means when the player reconnects, they can immediately continue where they left off. Unless that is, they were killed beforehand. Player characters can be knocked out and eliminated while the player is disconnected. Disconnected players whose characters have died can be respawned normally, by taking their banner to a respawn beacon, before or after the player has reconnected.
If a player doesn't reconnect in time, the disconnected player's character is removed as normal, and the game will treat their disconnect as an abandonment. There is a limited time window in which a player can reconnect and failing to do so in Ranked will result in a loss penalty. Loss forgiveness does not activate until a player is fully removed from the game, so don't drop from a ranked match when your squadmates have a chance to reconnect!
CONDITIONAL LEGEND CHATTER
Under certain pairings, Legends will speak to each other differently when prompted with normal dialogue cues. How does Loba thank Revenant for a revive? She sure doesn’t say “Thank you.”
There are many pairings if you are interested in hearing what everyone has to say. Experiment!
LEGEND UPDATES
MIRAGE:
Now it’s a party! Your favourite trickster has learned a few new tricks to bamboozle his enemies in this new rework for Season 5.
Designer Note: The hope for this rework is that it gives more depth to Mirage gameplay by giving Mirage players avenues to get better at Bamboozling people.
Tactical: Psyche Out
Pressing the character utility action button allows Mirage to gain control of his decoy.
When controlling the decoy, it will mimic Mirage’s every move.
Decoys now last for 60 seconds.
Releasing another decoy will remove the previous decoy.
Ultimate: Life of the Party
Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party" from DUMMIEs Big Day).
Cooldown 60 seconds.
Passive: Now You See Me…
In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.
Bloodhound:
Tactical: Eye of the Allfather
Increased Sonar Detection from 3 seconds to 4 seconds.
Decreased Cooldown from 35 seconds to 25 seconds.
Crypto:
Tactical: Drone
Crypto can now ping banners, while in drone, to warn teammates of nearby squads.
Lifeline
Increased Lifeline bin ratio to 20%
Removed Knockdown Shields from Secret Compartment loot pool
Caustic
Designer note: this is something that is a bit of an experiment. We will be keeping an eye out to make sure this change doesn’t cause any degenerate player behaviour.
Friendly gas no longer slows teammates.
Caustic traps are no longer triggered from the other side of a door.
Octane
Designer note: This is a first step in pushing more team utility for Octane. We have more updates planned but they didn’t make the cutoff for this patch.
LaunchPad cooldown is reduced from 90 seconds to now 60 seconds.
Gibraltar
Designer note: Internal data shows that Gibraltar’s performance in individual fights is in a good place, but we want to bring down his power a bit in team fights.
Reduced Dome Shield duration from 18s to 12s.
Pathfinder
Designer note: Given the power of quick repositioning in Apex, being able to use Pathfinder’s Grappling Hook multiple times in a fight is both too powerful and muddies combat legibility.
The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds.
WEAPON AND LOOT UPDATES
Season 5 Fully-kitted Gold Weapons
- Longbow DMR
- Hemlock
- Spitfire
- EVA-8
- RE-45
- Mastiff
The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
- Reduced damage per pellet from 18 to 13.
- Reduced headshot multiplier from 2.0 to 1.25.
- Increased blast pattern distances for the outer pairs of pellets.
- Increased blast pattern scale ADS multiplier from 0.5 to 0.55.
- Reduced fire rate from 1.3 to 1.0.
- Reduced projectile size to be more in line with other regular shotguns.
- Increased shell count from 4 to 6.
- Increased projectile speed to standard shotgun speed.
Peacekeeper
- Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
- Tightened pellet spread pattern.
- Reduced rechamber time from 1.2 to 0.9.
- Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
- Increased projectile size to improve consistency at close range.
Alternator
- Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.
RE-45
- Increased damage from 11 to 12.
- Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty
Havoc
- Vertical recoil increased.
- Horizontal recoil slightly increased.
- Recoil on the first 2 shots increased.
Longbow DMR
- Headshot scale reduced from 2.15 to 2.1.
Wingman
- Headshot scale reduced from 2.1 to 2.0.
Hop Ups
- Adding Skullpiercer Hopup for DMR and Wingman.
- DMR w/ Skullpiercer - Headshot scale 2.1 -> 2.5
- Wingman w/ Skullpiercer - Headshot scale 2.0 -> 2.25
- Vaulted Anvil Receiver.
Gold Armor
- Added Perk: Shield Cells & Syringes give double the amount peruse.
- Removed Perk: Removed 50% heal speed.
LIKE
SHARE
SUBSCRIBE
COMMENT
❤
So many changes!
ReplyDelete